LEE KAI YUNG | 0318314

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Showing posts with label CompApp. Show all posts
Showing posts with label CompApp. Show all posts

Monday, July 18, 2016

Computer Applications - Project 3: Animation

Work In Progess

First, I use NURBS Cruve to create a line with several "points", this is for later animation use.

By using "Extrude" make the line into a flat surface with Points.
By moving the "Time Slider" at the bottom to the desire frame, which is 180, at click on the "Set Key", and move the points of the NURBS Curve to the ground level that my building sit on. This will animate the plane like a folded paper being open slowing and finally lay on the ground.

Using the same method, open the "Set Key" at the desire key frame, for example 150 frame, click on the key icon right next to the "Set Key" button to create a starting key.

Then move the "Time Slider" to 200, and then using "Move", move the object to the desire position with "Set Key" on.

Final out come. Each column drop and move in different key frame.

As for this part, I still using the Move method but with rotation. Turn off  "Set Key" and rotate the selected object to 180 degree angle.

Open the "Set Key" move and rotate the object to the original position.

Example of rotation. 

For the contour, using the same method as well, set key and move. but this time is from bottom to up.

Move the contour and the sea water to position. As for the sky background, I'm using Move and Scale together.
First scale down the background, then with "Set Key" on, scale it back to original size, give a growing animation.

Example, final outcome with scale and move.

Animating object visibility.
By right click the object, select "Drop Sheet..".
Select the object on the right side, in this picture, I'm selecting the Beach and the Sea since it is the object that I wan to make it invisible. Then in the Edit, Visibility Track, click "Add".

The "Visibility" line will be added to the chat.

By clicking the "Add Keys" icon on top left, the second blue colour icon, click on it, and click on the desire frame key to add a key for animating the visibility.

Right click the on key on the Visibility track, a new tab will pop out.
"Time" is the key position, and "Value" is the visibility, 0 = invisible and 1 = fully visible.
at bottom, "In" and "Out" is how to animate the object, if select a smooth curve mean fading animation, a straight curve mean sudden appear.

I select a straight curve cause I want to save the frame it using, and set the and value.
In this case, I'm animating this invisibility with two key, first key invisible, and second is go visible cause I want the object to be hidden from start.
This method is apply to all object creating a sequences of showing up one by one.
With this method, shadow also will be hidden to create a more reality animation.

Example of my object visibility.




Friday, June 17, 2016

Computer Applications - Project 2b: Interior Renderings WIP 2

Project 2b: Interior Renderings Work In Progress - Photo 2

First, by moving the daylight to the bottom of the structure, creating a night scene.
Lighting. Under the "Lights", "Photometric" tab, add a "Free Light", and then place it under the lamb. 
Under the modifier list, First set the Shape/Area Shadows to "Sphere", then use the scaleing tool make it a oval shape, and pull it longer towards bottom so that the light shine till bottom. In the Color tab, set the Filter color to yellow, and set the Intensity to as high as possible for more lighting. Then in the "Far Attenuation", tick both Use and Show and set it to 4000 and 5000 to create a fading effect. 
Copy the Free Light by instance, so the setting will be same and place it under all the lamb.
Test rendering of the light.
For the light of the room, using "Target Spot" under "Lights", "Standard" tab. Increate the multiplier to 50000 for more lights and change the light colour to yellow. Then place the target spot light on bottom of the ceiling. 
Copy and paste the light.
Test rendering.
For the lamb on top of the mirror, I'm using "Free Light" and set the shape to rectangle and place it right under the lamb area. Same setting but the colour is set to white colour.
Test rendering.
on the left side of the wall there is a corridor. Adding a "Free light" in rectangle shape, place it at the area behind the camera, act as a effect of emmiting light from the area.
Test rendering, the wall on the left side is brighter now.
"Free light" is added again in rectangle shape place underneath the basin table to brighten the area under the basin.
Another "Target Spot" is add on top of the basin to brighten the area.
For better lighting effect, a "Omni Light" is addead to the area. Using the "Far Attenuation" to set the area of the light effect. It is place right in front of the mirror and on top of the basin.
Test render with only the Omni Light.
Final outcome.


Final Rendering

Link to the picture, Click Here.


Computer Applications - Project 2b: Interior Renderings WIP 1

Project 2b: Interior Renderings Work In Progress - Photo 1

Using Free Camera to setup a view angle for easy edit and rendering later.

By lowering the sun angle, for a darker sky and dim light effect as well as pulling the shadow longer, this give a dawn feel.
Adding "mr Sky Portal" under the Light tab, Photometric. This helps to multiply the amount of light entering to the building. Adjust the size to suit the opening window, and then put it inside the room. Set the multiplier to 4.0 and set the colour to light yallow for more realistic lighting.
The different between the light. Left side is with mr Sky Portal which is brighter, and right side is without.
Another two mr Sky Portal is added on the outside of another building, this is to multiply the light that hit the walls.
A "Free Light" is added, under the Light, Photometric tab. Changing the shape to "Shpere", and set the intensity higher to 10000. Then using scale to change the shape that suit the lamp. 

Holding Shift and move the Free Light to copy, Object set as "Instance", so when the setting of light is change, other will follow as well.

Position the Free Light in all the lamp.
After rendering, save the picture as .TIF file type so when open with photoshop, the sky backgroup will appear as empty. This way it is easier to edit.
By pasting a sky picture on the backgroup to replace the sky. The layer is placed below the picture layer.
Create a new empty layer, its better work on multiple layer than in the picture layer. Using "Magic Wand Tool", set the tolerance to 20, and select the sea area. Using "Eyedropper Tool" to select the colour of the sky, and using "Brush Tool" to paint the water, making it liek reflecting the colour of the sky.  
Next is to create a light beam effect. On another layer, using "Polygonal Lasso Tool" to select the area which lights come in.
On the layer, on bottom right side, in the "Create new fill or adjustment layer", add "Curves" to the layer. Then set the curve to brighter level. Next under the "Filter" tab, go in to "Blur" and add "Gaussian Blur". Set the radius to higher level, this gives a bluring effect on the edge of the layer.
Using the same method, another layer of light is added on to create better lighting effect.


Before and after editing.

Final Rendering

Link to the photo, Click Here.