Computer Applications - Project 2b: Interior Renderings WIP 2
Project 2b: Interior Renderings Work In Progress - Photo 2
| First, by moving the daylight to the bottom of the structure, creating a night scene. |
| Lighting. Under the "Lights", "Photometric" tab, add a "Free Light", and then place it under the lamb. |
| Copy the Free Light by instance, so the setting will be same and place it under all the lamb. |
| Test rendering of the light. |
| Copy and paste the light. |
| Test rendering. |
| For the lamb on top of the mirror, I'm using "Free Light" and set the shape to rectangle and place it right under the lamb area. Same setting but the colour is set to white colour. |
| Test rendering. |
| on the left side of the wall there is a corridor. Adding a "Free light" in rectangle shape, place it at the area behind the camera, act as a effect of emmiting light from the area. |
| Test rendering, the wall on the left side is brighter now. |
| "Free light" is added again in rectangle shape place underneath the basin table to brighten the area under the basin. |
| Another "Target Spot" is add on top of the basin to brighten the area. |
| For better lighting effect, a "Omni Light" is addead to the area. Using the "Far Attenuation" to set the area of the light effect. It is place right in front of the mirror and on top of the basin. |
| Test render with only the Omni Light. |
| Final outcome. |
Final Rendering
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Link to the picture, Click Here. |






