Project 2a: Exterior Renderings WIP
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| Materials for fixed windows from 3ds max, for slot 1, 2, 4 and 5 is for the frame which is aluminium with reflective surface, and slot 3 is the glass, a transplarent material. Then the material is then being applied to the window object. |
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| Material for walls. Using arch and design, and assign the bitmap with material picture, by tuning the setting such as reflective and bump to make it more realistic. After appling it to the object, add "UVW Map" from the modifier list, set the mapping to "Box" so that the material is in all 8 direction, and then by changeing the length, width, height, U/V/W tiles to suit the scale or size. In this case, I'm tuning only the lenght,width and height to match the scale. |
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| Another material, brown brick texture, by using the same UVW map method to scale the material. This method is being used to apply all the materials. |
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| After assign all the materials. |
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| A slightly reflective polished concrete texture for the pillar, give a shinny finishes by adding reflective. For the pillar, the mapping i using is cylindrical, the mapping must suit the shape of the object inorder to get a nice texture. |
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| Rough grey concrete finishes for the roof. |
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| By using the "Gizmo" under the UVW map, adjust the angle of the material, like shown in the photo, from horizontal to vertical. |
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| In this stage, camera angle is added. |
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| Sunlight is added to the side to gives the light and shadow effect. |
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| Tree and grass model which can be downloaded from internet are import into the model, with tree barks and leafs texture. |
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| For the garden that I have in the building, using the uvw map again, add grass texture into it, on the left is which grass texture and on the right side is without. |
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| Grass model is added in for more realistic. |
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For the terrain, using plane and Edit Poly to create.
After create a plane, set the "Length Segs" and "Width Segs" to as high as possible, Im using both 100. Next, in the modifier list add "Edit Poly". By selecting "Vertex", then in the "Soft Selection tab, adjust "Edge distance", the higher value the smoother the edge. Then im using the "Paint" to brush out the surface that i wan to edit, orange colour is the area that i've selected, thne by using move, move the plane upwards or downwards to create a terrain. |
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| A box is added to the terrain as sea by adding water texture, this is the outcome. |
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| In the Environment and Effect option, a sky picture and imported into the "Envirconment Map > Bitmap", as the background of the sky. |
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| Plants is added to finish the terrain, there is not much plants being added because it causes lags and making the file become heavier. |
Render Picture
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